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Crypto++
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Network Receiver. More...
#include <network.h>
Public Member Functions | |
| virtual bool | MustWaitToReceive () |
| virtual bool | MustWaitForResult () |
| virtual bool | Receive (byte *buf, size_t bufLen)=0 |
| receive data from network source, returns whether result is immediately available | |
| virtual unsigned int | GetReceiveResult ()=0 |
| virtual bool | EofReceived () const =0 |
| virtual unsigned int | GetMaxWaitObjectCount () const =0 |
| maximum number of wait objects that this object can return | |
| virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
| put wait objects into container | |
| bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object | |
| virtual void Waitable::GetWaitObjects | ( | WaitObjectContainer & | container, |
| CallStack const & | callStack | ||
| ) | [pure virtual, inherited] |
put wait objects into container
| callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
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Implemented in BufferedTransformation, Redirector, SocketSender, and SocketReceiver.
| bool Waitable::Wait | ( | unsigned long | milliseconds, |
| CallStack const & | callStack | ||
| ) | [inherited] |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
1.7.6.1