|
Crypto++
|
Network Sender. More...
#include <network.h>
Public Member Functions | |
| virtual bool | MustWaitToSend () |
| virtual bool | MustWaitForResult () |
| virtual void | Send (const byte *buf, size_t bufLen)=0 |
| virtual unsigned int | GetSendResult ()=0 |
| virtual bool | MustWaitForEof () |
| virtual void | SendEof ()=0 |
| virtual bool | EofSent () |
| virtual unsigned int | GetMaxWaitObjectCount () const =0 |
| maximum number of wait objects that this object can return | |
| virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
| put wait objects into container More... | |
| bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object More... | |
|
pure virtualinherited |
put wait objects into container
| callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
|
Implemented in BufferedTransformation, Redirector, NetworkSink, SocketSender, NetworkSource, and SocketReceiver.
|
inherited |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
1.8.6